Event recap: Mt. Claremont November 2016

Event recap: Mt. Claremont November 2016

November’s Mt Claremont meet proved to be a major one with over 20 new visitors in attendance. Reading through the list of games played, it definitely shows just how many people came along to the event. Here are some examples.

stone-age

Stone Age

James made the decision to play Stone Age out of the WABA Starter Box. It is one of my favourite worker placements and everyone enjoyed it. Close game as well!

 

battlestar-galactica

Battlestar Galactica

Adrian, James, Keith and I played this with one other (sorry ?name).

It was a lot of fun although being torn apart by the cylons at the end was punishing. I managed to successfully put both cylons in the brig but it wasn’t enough. We could have been so much closer if it weren’t for all those distance:1 planets along the way but what are you going to do when your military leader is a cylon in disguise!!!

 

ah-card-game

Arkham Horror: The Card Game

Mal taught this new LCG implementation of Fantasy Flight’s corner of the Cthulhu mythos. It’s a coop that seems to share some DNA with the Lord of the Rings card game, although I’ve very limited experience with that so can’t really compare.

You’re basically moving from location to location trying to investigate and play cards to increase your chances of surviving when the beasties inevitably show up.

We played the introductory scenario and both died having uncovered the goal. Mal was killed outright while I went mad.

The games seems pretty good, although the first play of LCGs is always laden down with rules and timing questions. I like how the scenario cards allow flexibility.

 

covert2

Covert

Next up the same group played this fairly new game about spy networks in Europe. Each player is placing dice and taking actions to complete mission cards and crack codes. Cracking codes gives you equipment which can be used to complete missions. Multi-use cards, a VERY cut throat action selection system and unique special abilities all combine to make this a far more thinky game than you might expect. 

My first play of this had been a two player game and we were both unsure of what to think about it, but it really clicked this time, and moved along at a much better pace, despite having an extra player.

I don’t know if I’d rush to play it with four, and it’s definitely not for those that suffer from heavy AP, but I really like this one.

wings-of-glory

Wings of Glory

Let’s see… some high and low lights…

Two Central Powers aircraft collided, another managed to bomb one of the balloon bases – and promptly flew into the barrage cables.

The Archie (AA) was uncommonly accurate, but also was firing faster than it should have been, due to a bookkeeping error.

The Zeppelin-Straken decided to forge on with its mission, and successfully flew *through* the barrage cables, meanwhile the Handley-Page O/400 performed a very graceful flight into the ground, only a couple of rulers short of the edge of the map, due to a piloting error.

In the final accounting it was fire, Archie, collisions, bad flying, and barrage cables were the causes of aircraft being lost. Direct fire did not actually shoot anyone down.

The scenario needs a few tweaks, but it seemed that everyone had a lot of fun, and that was the main point.

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